As explained by one enthusiast, “using Ithkuil, we can see things that exist but don’t have names, in the same way that Mendeleyev’s periodic table showed gaps where we knew elements should be that had yet to be discovered.” This is indeed a natural result of the intricate compositional structure of Ithkuil grammar. Any word, once constructed, can be inflected across any of a dozen dimensions. The word for “gawk” in Ithkuil would be a variant of the word for looking, with modifications to specify a certain degree of surprise and cultural impropriety. Those modifications could then be ported over to any other verb to indicate an action with similar connotations. Or, one could be varied to imagine a type of gawking that is entirely appropriate. Once asked to conjure an example of a wholly new concept from his language on the spot, Quijada suggested ašţal — “that chin-stroking moment you get, often accompanied by a frown on your face, when someone expresses an idea that you’ve never thought of and you have a moment of suddenly seeing possibilities you never saw before.”
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There are five rounds to the game. The first round sees you trying to guess the word, with correct, misplaced, and incorrect letters shown in each guess. If you guess the correct answer, it'll take you to the next hurdle, providing the answer to the last hurdle as your first guess. This can give you several clues or none, depending on the words. For the final hurdle, every correct answer from previous hurdles is shown, with correct and misplaced letters clearly shown.